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SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002
Sea Life Safari; Shenmue (video game) Shenmue II; SimPark; The Sims (video game) The Sims 2 (Game Boy Advance video game) The Sims 2 (Nintendo DS video game) Stuff packs for The Sims 2; The Sims 2; The Sims 2: Apartment Life; The Sims 2: Apartment Pets; The Sims 2: Bon Voyage; The Sims 2: FreeTime; The Sims 2: Seasons; The Sims 2: Pets; The ...
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.
Later source code in DikuMUD used the term "mobile" to refer to a generic NPC, shortened further to "mob" in identifiers. DikuMUD was a heavy influence on EverQuest, [14] [15] and the term as it exists in MMORPGs is derived from the MUD usage. [5] [1] The term is properly an abbreviation rather than an acronym.
True Love (1995)—a Japanese erotic dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment. Persona series (1996–2024)—6 main games and several spin-offs, although the first 3 games do not emphasize this aspect very much.
A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player.
Volumetric objects are structures composed from block-like modules interlocked in a grid and match the scale of the player character. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed, and repaired or destroyed.