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  2. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  3. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  4. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought which follow, or approximate real life motion dynamics.

  5. Channel use - Wikipedia

    en.wikipedia.org/wiki/Channel_use

    Channel use is a quantity used in signal processing or telecommunication related to symbol rate and channel capacity. Capacity is measured in bits per input symbol into the channel (bits per channel use). If a symbol enters the channel every T s seconds (for every symbol period a symbol is transmitted) the channel capacity in bits per second is ...

  6. Theory of functional connections - Wikipedia

    en.wikipedia.org/wiki/Theory_of_functional...

    The consistency problem, which pertains to constraints, interpolation, and functional interpolation, is comprehensively addressed in. [3] This includes the consistency challenges associated with boundary conditions that involve shear and mixed derivatives. The univariate version of TFC can be expressed in one of the following two forms:

  7. ARINC 818 - Wikipedia

    en.wikipedia.org/wiki/ARINC_818

    ARINC 818 (Avionics Digital Video Bus) is a point-to-point, 8b/10b-encoded (or 64B/66B for higher speeds) serial protocol for transmission of video, audio, and data. The protocol is packetized but is video-centric and very flexible, supporting an array of complex video functions including the multiplexing of multiple video streams on a single link or the transmission of a single stream over a ...

  8. Channel I/O - Wikipedia

    en.wikipedia.org/wiki/Channel_I/O

    The first use of channel I/O was with the IBM 709 [2] vacuum tube mainframe in 1957, whose Model 766 Data Synchronizer was the first channel controller. The 709's transistorized successor, the IBM 7090, [3] had two to eight 6-bit channels (the 7607) and a channel multiplexor (the 7606) which could control up to eight channels.

  9. Signal-flow graph - Wikipedia

    en.wikipedia.org/wiki/Signal-flow_graph

    A signal-flow graph or signal-flowgraph (SFG), invented by Claude Shannon, [1] but often called a Mason graph after Samuel Jefferson Mason who coined the term, [2] is a specialized flow graph, a directed graph in which nodes represent system variables, and branches (edges, arcs, or arrows) represent functional connections between pairs of nodes.