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  2. Microsoft PowerToys - Wikipedia

    en.wikipedia.org/wiki/Microsoft_PowerToys

    Keyboard Remap reassigned functions to keys on the keyboard; Logo Key Control configured MS-DOS games so that Windows would ignore the Windows logo key while games were running; Conventional Memory Tracker to track and break down the amount of memory being allocated by virtual device drivers;

  3. Gateway AnyKey - Wikipedia

    en.wikipedia.org/wiki/Gateway_AnyKey

    The AnyKey is a 124-key PC keyboard, comprising the usual complement of 101 keys as well as 23 additional keys. [7] The keyboard includes twelve extra function keys, four programming keys, and four additional arrow keys for diagonal input, [8] as well as one blank key in the center of the eight way arrow key area that normally acts as a second space bar but which can be reprogrammed.

  4. Fn key - Wikipedia

    en.wikipedia.org/wiki/Fn_key

    While it is more common for the Fn key processing to happen directly in the keyboard micro-controller, offering no knowledge to the main computer of whether the Fn key was pressed, some manufacturers, like Lenovo, perform this mapping in BIOS, allowing remapping the Fn key for the built-in keyboard; [1] and Apple, in which the Fn key is ...

  5. Microsoft Mouse and Keyboard Center - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Mouse_and...

    Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface. When ...

  6. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  7. Key rollover - Wikipedia

    en.wikipedia.org/wiki/Key_rollover

    Key rollover is the ability of a computer keyboard to correctly handle several simultaneous keystrokes. A keyboard with n-key rollover (NKRO) can correctly detect input from each key on the keyboard at the same time, regardless of how many other keys are also being pressed. Keyboards that lack full rollover will register an incorrect keystroke ...

  8. Keyboard shortcut - Wikipedia

    en.wikipedia.org/wiki/Keyboard_shortcut

    In computing, a keyboard shortcut (also hotkey/hot key or key binding) [1] is a software-based assignment of an action to one or more keys on a computer keyboard. Most operating systems and applications come with a default set of keyboard shortcuts , some of which may be modified by the user in the settings .

  9. ANSI.SYS - Wikipedia

    en.wikipedia.org/wiki/ANSI.SYS

    An interesting (mis)feature of ANSI.SYS is the ability to remap any key on the keyboard in order to perform shortcuts or macros for complex instructions. Using special escape sequences, the user can define any keystroke that has a character-code mapping to simulate an arbitrary sequence of such keystrokes. [ 6 ]