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  2. Set (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Set_(abstract_data_type)

    OCaml's standard library contains a Set module, which implements a functional set data structure using binary search trees. The GHC implementation of Haskell provides a Data.Set module, which implements immutable sets using binary search trees. [9] The Tcl Tcllib package provides a set module which implements a set data structure based upon TCL ...

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    The code using such classes doesn't depend on the exact location the data is read from or is written to. For example, such code could write data to a file, a memory buffer or a web socket without a recompilation. The implementation classes inherit the abstraction classes and provide an implementation for concrete type of data source or sink.

  5. Comparison of data structures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data_structures

    Here are time complexities [5] of various heap data structures. The abbreviation am. indicates that the given complexity is amortized, otherwise it is a worst-case complexity. For the meaning of " O ( f )" and " Θ ( f )" see Big O notation .

  6. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time.

  7. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library underwent ISO standardization as part of the C++ ISO Standardization effort in the 1990s. Since 2011, it has been expanded and updated every three years [8] with each revision of the C++ standard. Since C++23, the C++ Standard Library can be imported using modules, which were introduced in C++20.

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Structure consists of data and state, and behavior consists of code that specifies how methods are implemented. [8] There is a distinction between the definition of an interface and the implementation of that interface; however, this line is blurred in many programming languages because class declarations both define and implement an interface.