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The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
It is ATI's first major architectural overhaul since the R300 and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5, 2005, and competed primarily against Nvidia's GeForce 7 series. ATI released the successor to the R500 series with the R600 series on May 14, 2007.
Radeon HD 4550 September 30, 2008 PCIe 2.0 ×16 600 655 800 10.5 12.8 96.0 No 25 Radeon HD 4570 November 25, 2008 242 650 500 2.60 5.20 1024 8.00 DDR2 104.0 No Radeon HD 4580 November 20, 2011 RV635 PRO 378 135 796 693 120:8:4 3.18 6.37 512 22.2 GDDR3 128 191.0 No 65 Radeon HD 4650 September 10, 2008 RV730 PRO 514 146 PCIe 2.0 ×16 AGP 8× 600 650
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Radeon Graphics is the successor to the Rage line. Four different families of microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA.
Download as PDF; Printable version; ... Radeon 7000 Radeon 8000 Radeon 9000 Radeon ... Unified shader model: Direct3D — 5.0 6.0 7.0 8.1 9.0 11
Shader Model 2.0a — GeForce FX/PCX-optimized model, DirectX 9.0a. Shader Model 2.0b — Radeon X700-X850 shader model, DirectX 9.0b. Shader Model 3.0 — Radeon X1000 and GeForce 6, DirectX 9.0c. Shader Model 4.0 — Radeon HD 2000 and GeForce 8, DirectX 10. Shader Model 4.1 — Radeon HD 3000 and GeForce 200, DirectX 10.1. Shader Model 5.0 ...
The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2. Eventually, graphics hardware evolved toward a unified shader model.