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Before the current 102-tile set, German language sets had 119 tiles. With the larger sized tile pool, players had eight tiles at a time on their racks, as opposed to the standard seven. The letter distribution for this larger set is: 2 blank tiles (scoring 0 points) 1 point: E ×16, N ×10, I ×9, S ×8, R ×7, A ×6, D ×6, U ×6
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class. In addition, certain in-game methods such as spells or magical items might raise or lower these statistics temporarily.
This image is part of a set of tiles which combine to form a complete image. To see the other tiles forming this image, click on the thumbnails in the grid below.
That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a tileset. Tile-based games usually simulate a top-down, side view, or 2.5D view of the playing area, and are almost always two-dimensional.
In 5th Edition, the skills are more tightly tied to the ability scores, with each skill being seen as an area of specialization within the ability. Any skill check may be attempted by any character, but only characters that have proficiency in the specific skill area apply their proficiency bonus (a flat bonus tied to character level) to those ...
A self-tiling tile set, or setiset, of order n is a set of n shapes or pieces, usually planar, each of which can be tiled with smaller replicas of the complete set of n shapes. That is, the n shapes can be assembled in n different ways so as to create larger copies of themselves, where the increase in scale is the same in each case.
An online computer game was also created, by Sony Online Entertainment, called Pirates CSG Online (based on Pirates of the Spanish Main), which ended on January 31, 2011. [citation needed] In 2007 Pinnacle Entertainment Group released The Pirates of the Spanish Main, a source book for their Savage Worlds role playing game, set in the same world as the CSG.