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Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. [3] Auto Racing pits two players against each other (or a single player against the clock) using a top-down perspective on one of five different race courses.
Al Unser Jr. Arcade Racing: Mindscape Bordeaux: Mindscape: WIN, OS X 1995 Al Unser Jr.'s Road to the Top: Radical Entertainment: Mindscape: SNES 1994-11 Al Unser Jr.'s Turbo Racing: Data East: Data East: NES 1990-03 Alex Kidd BMX Trial: Sega: Sega: SMS 1987-11-15 Alfa Romeo Racing Italiano: Milestone: Valcon Games, Black Bean Games WIN, PS2 ...
Formula One racing games made the transition to 3D computer graphics with Namco's arcade game Winning Run (1988). [2] Later arcade manufacturers began developing games in this style, like Sega with its Virtua Racing (1992), and later Namco again with Ace Driver (1994), which featured futuristic, F1-like cars.
The series puts emphasis on fast-paced, arcade-style street racing in the vein of Need for Speed, along with elements from other racing games such as Ridge Racer and Burnout; the spin-off game Asphalt Xtreme takes place in an off-road racing setting, with open-wheel buggies, sport-utility vehicles and rally cars in lieu of supercars as in previous games.
In 1994, Papyrus Design Group, an up-and-coming simulation racing developer (at the time) that was best known for the IndyCar Racing series, released the first installation to the NASCAR Racing series into the video game market. [1]
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing