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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  6. Image embossing - Wikipedia

    en.wikipedia.org/wiki/Image_embossing

    Two different emboss filters are applied to the original photo. Image (a) is the result of a 5×5 filter with the +1 and -1 in the horizontal direction, which emphasizes vertical lines. Image (b) is the result of a 5×5 filter with the +1 and -1 in the vertical direction; it emphasizes horizontal lines.

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  8. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    This is a list of file formats used by computers, organized by type. Filename extension is usually noted in parentheses if they differ from the file format's name or abbreviation.

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]