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  2. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]

  3. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is ...

  4. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/22learn/kindergarten

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  6. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reading Development Library 2: Preschool: 1996: Reading Development Library 3: Reading Development Library 4: Interactive Math Journey: Interactive Reading Journey 2: 1997: Toddler: Kindergarten: 1998: 1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 4–6: 2000: Learning Creations: 2001 ...

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