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  2. Word recognition - Wikipedia

    en.wikipedia.org/wiki/Word_recognition

    An article in ScienceDaily suggests that "early word recognition is key to lifelong reading skills". [5] There are different ways to develop these skills. For example, creating flash cards for words that appear at a high frequency is considered a tool for overcoming dyslexia. [6]

  3. Word frequency effect - Wikipedia

    en.wikipedia.org/wiki/Word_frequency_effect

    The word frequency effect changes how the brain encodes the information. Readers began spelling the higher frequency words faster than the lower frequency words when spelling the words from dictation. The length of saccade varies depending on the frequency of words and the validity of the previous (preview) word in predicting the target word. [5]

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990. The initial release was a collection of four unrelated activities with a space theme, with later versions connecting the activities with a simple narrative and introducing the ...

  5. Most common words in English - Wikipedia

    en.wikipedia.org/wiki/Most_common_words_in_English

    Some lists of common words distinguish between word forms, while others rank all forms of a word as a single lexeme (the form of the word as it would appear in a dictionary). For example, the lexeme be (as in to be) comprises all its conjugations (is, was, am, are, were, etc.), and contractions of those conjugations. [5]

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    The drawer chooses a card out of a deck of special Pictionary cards and tries to draw pictures which suggest the word printed on the card. The pictures cannot contain any numbers or letters, nor can the drawers use spoken clues about the subjects they are drawing. The teammates try to guess the word the drawing is intended to represent.