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Body and Brain Connection, also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on November 20, 2010, in North America on February 8, 2011, and in Europe on February 11, 2011.
Special awards exist for solving special combinations of problems. For instance, there is an award for solving fifty prime numbered problems. A special "Eulerians" level exists to track achievement based on the fastest fifty solvers of recent problems so that newer members can compete without solving older problems.
The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.
How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.
The most serious disadvantage is the limited types of knowledge that can be assessed by multiple choice tests. Multiple choice tests are best adapted for testing well-defined or lower-order skills. Problem-solving and higher-order reasoning skills are better assessed through short-answer and essay tests.
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The situational theory of problem solving attempts to explain why and how an individual communicates during a problematic situation. The situational theory of problem solving (STOPS) was proposed by Jeong-Nam Kim and James E. Grunig in 2011 though their article “problem solving and communicative action: A situational theory of problem solving.”