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Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
In operations research, the Big M method is a method of solving linear programming problems using the simplex algorithm.The Big M method extends the simplex algorithm to problems that contain "greater-than" constraints.
In large linear-programming problems A is typically a sparse matrix and, when the resulting sparsity of B is exploited when maintaining its invertible representation, the revised simplex algorithm is much more efficient than the standard simplex method. Commercial simplex solvers are based on the revised simplex algorithm.
Integer programming. The variant where variables are required to be 0 or 1, called zero-one linear programming, and several other variants are also NP-complete [2] [3]: MP1 Some problems related to Job-shop scheduling; Knapsack problem, quadratic knapsack problem, and several variants [2] [3]: MP9 Some problems related to Multiprocessor scheduling
In the theory of linear programming, a basic feasible solution (BFS) is a solution with a minimal set of non-zero variables. Geometrically, each BFS corresponds to a vertex of the polyhedron of feasible solutions. If there exists an optimal solution, then there exists an optimal BFS.
In linear programming, a discipline within applied mathematics, a basic solution is any solution of a linear programming problem satisfying certain specified technical conditions. For a polyhedron P {\displaystyle P} and a vector x ∗ ∈ R n {\displaystyle \mathbf {x} ^{*}\in \mathbb {R} ^{n}} , x ∗ {\displaystyle \mathbf {x} ^{*}} is a ...
The discovery of linear time algorithms for linear programming and the observation that the same algorithms could in many cases be used to solve geometric optimization problems that were not linear programs goes back at least to Megiddo (1983, 1984), who gave a linear expected time algorithm for both three-variable linear programs and the ...
An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...