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Emotion classification, the means by which one may distinguish or contrast one emotion from another, is a contested issue in emotion research and in affective science. Researchers have approached the classification of emotions from one of two fundamental viewpoints: [citation needed] that emotions are discrete and fundamentally different constructs
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Microsoft Windows, Macintosh. Release. July 24, 2002 [1] Genre (s) Edutainment. Blue's Clues Kindergarten is a Windows and Macintosh PC video game distributed on CD-ROM. [2] Based on the television series Blue's Clues, kids can learn different skills that will help them get ready for grade school.
Social emotions are emotions that depend upon the thoughts, feelings or actions of other people, "as experienced, recalled, anticipated or imagined at first hand". [1][2] Examples are embarrassment, guilt, shame, jealousy, envy, coolness, elevation, empathy, and pride. [3] In contrast, basic emotions such as happiness and sadness only require ...
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The theory of constructed emotion (formerly the conceptual act model of emotion [1]) is a theory in affective science proposed by Lisa Feldman Barrett to explain the experience and perception of emotion. [2][3] The theory posits that instances of emotion are constructed predictively by the brain in the moment as needed.