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  2. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Download QR code; Print/export ... Unity allows importation of sprites and an advanced 2D world renderer. ... The Unity editor is supported on Windows, ...

  4. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.

  5. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡ ɪ m p / ⓘ GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.

  6. GameSalad - Wikipedia

    en.wikipedia.org/wiki/GameSalad

    It consists of a visual editor and a behavior-based logic system. GameSalad is used in over 223 schools. [ 1 ] GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers [ 2 ] for rapidly prototyping , [ 3 ] building and self-publishing cross-platform games and interactive media .

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  9. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]