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When typing text selections, accuracy is required; any typing errors detected in spelling, capitalization or punctuation must be fixed by the player before continuing with the race. [10] The typing passages are popular culture references and come from songs , films , television shows , video games and books . [ 5 ]
Blackburn starred in a commercial for the Apple IIc, released in 1984, which offered a switchable Dvorak–QWERTY keyboard. [16] [10] [17] In the commercial, captioned as the "World's Fastest Typist", she explains how she achieved the Guinness World Record for fastest typist at barely 150 words a minute, yet she was able to type nearly 200 wpm on an Apple computer.
Some notable [citation needed], records include 255 wpm on a one-minute, random-word test by a user under the username slekap and occasionally bailey, [20] 213 wpm on a 1-hour, random-word test by Joshua Hu, [21] 221 wpm average on 10 random quotes by Joshua Hu, [22] and first place in the 2020 Ultimate Typing Championship by Anthony Ermollin ...
Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.
In a speed typing contest ... These contests have been common in North America since the 1930s and were used to test the relative efficiency of typing with ...
As of 2019, the average typing speed on a mobile phone was 36.2 wpm with 2.3% uncorrected errors—there were significant correlations with age, level of English proficiency, and number of fingers used to type. [3] Some typists have sustained speeds over 200 wpm for a 15-second typing test with simple English words. [4]
The Keyboard Training Center is run by Polly and includes the locked Trophy Room, the Technique-O-Tron and the Test-O-Matic. The Technique-O-Tron provides two humorous movies, made in a style to suggest they were made in the mid-20th century despite featuring modern computer keyboards, that teach the user about the "home row" keys and correct typing posture.
SPARQ was a US-based company started in 2004 to create a standardized test for athleticism called the 'SPARQ Rating' and to sell training equipment and methods to help improve athleticism focused on the high school athlete (an "SAT" for athletes). 'SPARQ' was an acronym it stands for: Speed, Power, Agility, Reaction and Quickness. [1]. "