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Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...
For example, to find the midpoint of the path, substitute σ = 1 ⁄ 2 (σ 01 + σ 02); alternatively to find the point a distance d from the starting point, take σ = σ 01 + d/R. Likewise, the vertex, the point on the great circle with greatest latitude, is found by substituting σ = + 1 ⁄ 2 π. It may be convenient to parameterize the ...
The betweenness centrality for each vertex is the number of these shortest paths that pass through the vertex. Betweenness centrality was devised as a general measure of centrality: [1] it applies to a wide range of problems in network theory, including problems related to social networks, biology, transport and scientific cooperation.
where the degree of a vertex counts the number of times an edge terminates at that vertex. In an undirected graph , this means that each loop increases the degree of a vertex by two. In a directed graph , the term degree may refer either to indegree (the number of incoming edges at each vertex) or outdegree (the number of outgoing edges at ...
Insertion of a point may increase the number of vertices of a convex hull at most by 1, while deletion may convert an n-vertex convex hull into an n-1-vertex one. The online version may be handled with O(log n) per point, which is asymptotically optimal. The dynamic version may be handled with O(log 2 n) per operation. [1]
A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown.. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them.
A vertex with degree 1 is called a leaf vertex or end vertex or a pendant vertex, and the edge incident with that vertex is called a pendant edge. In the graph on the right, {3,5} is a pendant edge. This terminology is common in the study of trees in graph theory and especially trees as data structures .
The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types of geometric intersection include: Line–plane intersection; Line–sphere intersection; Intersection of a polyhedron with a line