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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    With this model, given the 3D shape of a subject in a neutral expression and in a particular expression , we can transfer the expression to a different subject by adding the offset =. [1] Two PCAs can be performed to learn two different spaces for shape and expression.

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Sketch based modeling is a user-friendly interface for constructing low-detail models quickly, while 3D scanners can be used to create high detail meshes based on existing real-world objects in an almost automatic way. These devices are very expensive, and are generally only used by researchers and industry professionals but can generate high ...

  5. Anatomical model - Wikipedia

    en.wikipedia.org/wiki/Anatomical_model

    Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]

  6. Solid modeling - Wikipedia

    en.wikipedia.org/wiki/Solid_modeling

    Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes . Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics , such as 3D modeling , by its emphasis on physical fidelity. [ 1 ]

  7. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. [1] If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction. [2]