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The DualSense Edge has a more modular design than the DualSense, featuring replaceable analog stick modules, interchangeable analog stick caps (standard DualSense caps, and high- and low-convex dome caps resembling earlier DualShock analog sticks prior to the DualShock 4) and rear paddle buttons, adjustable trigger lengths, multiple control ...
The PlayStation 2 supports 3 light-gun input types, GunCon (GunCon 1), GunCon 2, and Justifier/Hyperblaster. Some games listed also support connecting an additional PS1/PS2 controller for convenient redundant button mapping, such as the Time Crisis games for cover shooting, or Resident Evil: Dead Aim for simultaneous control stick movement.
Released in 2009, the Audiovox VOD10PS2 was an officially-licensed aftermarket overhead DVD player for automobiles that included a built-in PlayStation 2. Manufactured by VOXX Electronics, it consists of an SCPH-9000x model PlayStation 2 integrated into the unit with a 10.2-inch (25.9 cm) display capable of displaying resolutions of up to 800x480.
The Mod Archive was established in February 1996 as a place for tracker artists to upload their work. [2] Since then, the site has emerged into being a community for artists and module enthusiasts. In an effort to make the website more dynamic , the community part of the site was added around 2000, in the form of message boards and an indexed ...
IL-2 Sturmovik: Great Battles is a set of standalone video games and the third generation game in the IL-2 Sturmovik series of combat flight simulators.The two first modules were released in 2013 (IL-2 Sturmovik: Battle of Stalingrad) and 2016 (IL-2 Sturmovik: Battle of Moscow) and it was not before November 2017 that the series officially received its current name. [2]
Haptic technology (also kinaesthetic communication or 3D touch) [1] [2] is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. [3] These technologies can be used to create virtual objects in a computer simulation , to control virtual objects, and to enhance remote control of machines and ...
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
At the same time the GPU was upgraded to utilize smoother shading, resulting in overall better image quality compared to earlier models, which were more prone to banding; [2] additionally, performance for transparency effects was improved, resulting in less slowdown in scenes using this effect heavily. This Rev. C hardware first appeared in ...