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Lightmaps in games are usually colored texture maps. They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi ...
Night Trap is an interactive movie video game that uses full motion video (FMV) to present the story and gameplay. [3] [4] The player is instructed by the in-game police squad to watch live surveillance footage of the Martin household and trigger traps to capture anyone that is seen endangering the house guests. Cameras are situated in eight ...
Night Trap is a 1992 game developed by Digital Pictures and released on the Sega CD, a CD-ROM attachment for the Sega Genesis. Night Trap is presented as an interactive movie, using full-motion video to show scenes and allowing players to choose their next option, creating divergence in the story. [17]
For example, binocular vision, which is the basis for stereopsis and is important for depth perception, covers 114 degrees (horizontally) of the visual field in humans; [7] the remaining peripheral ~50 degrees on each side [6] have no binocular vision (because only one eye can see those parts of the visual field). Some birds have a scant 10 to ...
The company originated from an attempt to produce a game for the failed VHS-based NEMO game system. One of its first titles, Night Trap, was originally produced as a title for the NEMO, before being converted for use with Sega's new Sega CD. The mature-themed content of Night Trap made it the source of some controversy. Nevertheless, the title ...
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Visual perception is the ability to detect light and use it to form and image of the surrounding environment. [1] Photodetection without image formation is classified as light sensing. In most vertebrates, visual perception can be enabled by photopic vision (daytime vision) or scotopic vision (night vision
The light spectrum is a line on which violet is one end and the other is red, and yet we see hues of purple that connect those two colors. Impossible colors are a combination of cone responses that cannot be naturally produced. For example, medium cones cannot be activated completely on their own; if they were, we would see a 'hyper-green' color.