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When using interpolation, the size of the lookup table can be reduced by using nonuniform sampling, which means that where the function is close to straight, we use few sample points, while where it changes value quickly we use more sample points to keep the approximation close to the real curve.
Its use is evident in the DTD element group syntax. Prior to the use of regular expressions, many search languages allowed simple wildcards, for example "*" to match any sequence of characters, and "?" to match a single character. Relics of this can be found today in the glob syntax for filenames, and in the SQL LIKE operator.
The user selects or "highlights" the text or file for moving by some method, typically by dragging over the text or file name with the pointing-device or holding down the Shift key while using the arrow keys to move the text cursor. The user performs a "cut" operation via key combination Ctrl+x (⌘+x for Macintosh users), menu, or other means.
If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
Use of a user-defined function sq(x) in Microsoft Excel. The named variables x & y are identified in the Name Manager. The function sq is introduced using the Visual Basic editor supplied with Excel. Subroutine in Excel calculates the square of named column variable x read from the spreadsheet, and writes it into the named column variable y.
In this example, because someCondition is true, this program prints "1" to the screen. Use the ?: operator instead of an if-then-else statement if it makes your code more readable; for example, when the expressions are compact and without side-effects (such as assignments).
In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" and "get") and certain filler words are dropped (e.g. articles, or the "at" in "look at rock").
<statement> is any single statement (could be simple or compound). <sequence> is any sequence of zero or more <statements> Some programming languages provide a general way of grouping statements together, so that any single <statement> can be replaced by a group: Algol 60: begin <sequence> end; Pascal: begin <sequence> end; C, PHP, Java ...