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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  3. Algorithmic paradigm - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_paradigm

    An algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program. [1] [2]

  4. Design science (methodology) - Wikipedia

    en.wikipedia.org/wiki/Design_science_(methodology)

    Design science research (DSR) is a research paradigm focusing on the development and validation of prescriptive knowledge in information science. Herbert Simon distinguished the natural sciences, concerned with explaining how things are, from design sciences which are concerned with how things ought to be, [1] that is, with devising artifacts to attain goals.

  5. Greedy randomized adaptive search procedure - Wikipedia

    en.wikipedia.org/wiki/Greedy_randomized_adaptive...

    The greedy randomized adaptive search procedure (also known as GRASP) is a metaheuristic algorithm commonly applied to combinatorial optimization problems. GRASP typically consists of iterations made up from successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search . [ 1 ]

  6. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Some common paradigms are: Brute-force or exhaustive search Brute force is a problem-solving method of systematically trying every possible option until the optimal solution is found. This approach can be very time-consuming, testing every possible combination of variables. It is often used when other methods are unavailable or too complex.

  8. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws.

  9. Alan J. Hoffman - Wikipedia

    en.wikipedia.org/wiki/Alan_J._Hoffman

    One such instance is the complete transportation problem, in the case where the cost coefficient exhibit a particular property discovered more than a century earlier by the French Mathematician Gaspard Monge. This approach, called simply "simple" in the Hoffman paper, was later deemed "greedy" by Edmonds and Fulkerson.