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HyperBowl was originally developed by Sony Development along with other games introduced in the Sony Metreon in June 1999. It featured a tall projection screen for the display and a real bowling ball as a trackball-style controller. The attraction version has since been installed in venues such as Jillian's, [1] GameWorks and Dave & Buster's.
Typical gameplay screenshot. The game is a cross between bowling and miniature golf, in which the player must strike 10 pins with a bowling ball, but in a completely open area rather than an enclosed lane, with the other frames visible on the landscape; it is possible to knock down the pins of another frame while bowling.
Zzap!64 awarded the game 85% in issue 22, calling it "another slick and extremely well programmed Access sport simulation". [1] Your Sinclair gave the ZX Spectrum conversion 7 out of 10, stating that "10th Frame requires a lot of skill and is a pretty good simulation". [3] Rick Teverbaugh reviewed the game for Computer Gaming World, and stated ...
These are the following game modes: Exhibition; Skins; Tournament; Career; Practice; Cosmic; There are different lane conditions and different balls that react differently (the actual bowling balls, however, were all reactive, though several balls in the game are depicted as straight balls) as well as a physics engine that simulates real-life bowling physics.
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[4] [3] [2] This game was designed to help both novices and professionals improve their bowling skills by playing against the AI computer models. [4] Players can create and customize their own bowlers and balls by features such as appearance, strike ball, and spare ball using an extensive "Create-A-Bowler" feature in the options menu.
The player must choose the weight of the bowling ball. [2] The lighter it is, the more force the player needs to make a strike. Players can either participate in a short tournament or a long tournament, which determines the number of bowlers that he plays against. [3]