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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
It has to be applied character by character (omitting characters with descenders), so sending it via AutoHotkey, e.g. with SendInput {U+0332} followed by SendInput {left}, makes inserting it much more practical (as well as more readable in the relevant text-entry box) than inserting ̲ (or ̲) throughout the relevant text. One starts ...
better treatment of key groups (typically keyboard layouts); extended control of keyboard indicators and bells; various new keyboard parameters (controls); association of actions (of a particular kind) to keys. XKB is composed of two parts: a server extension and a client library. Modern versions of Xlib contain XKB, which is active by default ...
It is low-cost and Windows-based only. It boasts a built-in waveform viewer and fast execution. Xilinx Simulator (XSIM) Xilinx: VHDL-1993,-2002 (subset),-2008 (subset), [2] V2001, V2005, SV2009, SV2012, SV2017: Xilinx Simulator (XSIM) comes as part of the Vivado design suite. It is a compiled-language simulator that supports mixed language ...
AutoKey is a free, open-source scripting application for Linux.. AutoKey allows the user to define hotkeys and trigger phrases [1] which expand to predefined text, automating frequent or repetitive tasks such as correcting typographical errors or common spelling mistakes and inserting boiler plate sections of text.
Vivado Design Suite is a software suite for synthesis and analysis of hardware description language (HDL) designs, superseding Xilinx ISE with additional features for system on a chip development and high-level synthesis (HLS). [1] [5] [6] [7] Vivado represents a ground-up rewrite and re-thinking of the entire design flow (compared to ISE). [8 ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...