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60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates. [16] [17]
RED DSMC2 Monstro 8K VV [73] 40.96 mm × 21.60 mm 35.4 megapixel CMOS "wider than full frame" Monstro sensor—up to 60 fps at 8K (8192 × 4320) and 75 fps at 8K 2.4∶1 (8192 × 3456) with a dynamic range of 17+ stops; release date: October 2017. Ikegami S35MM SHK-810 8K broadcast camera. Unveiled at NAB 2015.
These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept.
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.
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