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Four dots next to a printed number 6, for example, meant that students had to draw in two extra dots — an important precursor to learning addition. Kindergarten may be math's most important year ...
Cognitively Guided Instruction is "a professional development program based on an integrated program of research on (a) the development of students' mathematical thinking; (b) instruction that influences that development; (c) teachers' knowledge and beliefs that influence their instructional practice; and (d) the way that teachers' knowledge, beliefs, and practices are influenced by their ...
A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.
Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]
The game sees the Blaster Pal characters head to the Plusto galaxy in outer space to solve maths problems. By solving addition and subtraction problems, they earn printable certificates. [3] The game contains several activities, puzzles, and songs. The game is intended to encourage "math readiness". [4]
Goldbach’s Conjecture. One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes ...
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