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  2. Bushido Blade (video game) - Wikipedia

    en.wikipedia.org/wiki/Bushido_Blade_(video_game)

    Bushido Blade [a] is a fighting video game developed by Lightweight and published by Square for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor bushidō. Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body ...

  3. 2023’s Best Fighting Games Are Cheap On PS5 Right Now - AOL

    www.aol.com/lifestyle/2023-best-fighting-games...

    Fans of more realistic fighting games can pick up EA Sports UFC 5 for $41.99, while AEW: Fight Forever is going for either $44.99 if you’re not subscribed to PlayStation Plus, or $41.99 if you ...

  4. List of fighting games - Wikipedia

    en.wikipedia.org/wiki/List_of_fighting_games

    The combat is often far more realistic than combat in fighting games (though the amount of realism can vary greatly), and many feature real-world athletes and ...

  5. Fighting game - Wikipedia

    en.wikipedia.org/wiki/Fighting_game

    The first video game to feature fist fighting is Heavyweight Champ (1976), [1] but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades. Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters , and The Way of the Exploding Fist (1985) further ...

  6. EA Sports UFC 5 - Wikipedia

    en.wikipedia.org/wiki/EA_Sports_UFC_5

    The engine change extended the game's development length for about a year. [1] It is the second EA Sports title and the first since Fight Night Champion (2011) to receive a Mature (M) rating by the ESRB due to the game's realistic injury system as well as stronger language in the career mode. [3]

  7. Virtua Fighter (video game) - Wikipedia

    en.wikipedia.org/wiki/Virtua_Fighter_(video_game)

    They credited Virtua Fighter for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations), and introducing fighting ...