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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
In February 2012, Re-Logic's developers announced that Terraria would be receiving one final bug-fix patch, [6] but development resumed in 2013. [7] At E3 2019, Re-Logic announced the final update to the game. Update 1.4 Journey's End was released on 16 May 2020. Re-Logic stated that they wanted to work on other projects after this update.
Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes. [ 1 ] [ 2 ] Morrow received her Bachelor of Arts from the University of Houston in 2009 and her Master of Fine Arts from Parsons School of Design in 2015.
Juno First (ジュノファースト) is an arcade video game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. Juno First is a fixed shooter with a slightly tilted perspective, similar to Nintendo's Radar Scope from 1980. [1] The game was ported to the Commodore 64, Atari 8-bit computers, MSX, IBM PC ...
The game supports Modding, which can include custom parts, vehicles, UI, custom maps, and challenges, including real or fictional terrain. Multiple tool mods have been integrated into the base game. On PC, Mac and Linux (and formerly Android) SimplePlanes mods can be downloaded from SimplePlanes.com. Some mods are also hosted on the Steam Workshop.
The version after that, Juno, has a triple meaning: a Roman mythological figure, an asteroid, and a spacecraft to Jupiter. [23] Kepler, Luna, and Mars continued the astronomy theme, and then Neon and Oxygen constituted a theme of chemical elements. Photon represented a return to sun-themed names.
Starbound is a 2016 action-adventure game by Chucklefish. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms.
Barone was also inspired by other games, including Animal Crossing, Rune Factory, Minecraft, and Terraria, adding features of those games such as crafting, quests, and combat. [6] [13] [12] He was the sole developer of the game, creating all of its pixel art, music, sound effects, story, and dialogue.