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  2. Unit interval (data transmission) - Wikipedia

    en.wikipedia.org/wiki/Unit_interval_(data...

    Jitter is often measured as a fraction of UI. For example, jitter of 0.01 UI is jitter that moves a signal edge by 1% of the UI duration. The widespread use of UI in jitter measurements comes from the need to apply the same requirements or results to cases of different symbol rates. This can be d

  3. Jitter - Wikipedia

    en.wikipedia.org/wiki/Jitter

    In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. [1] Jitter is a significant, and usually undesired, factor in the design of almost all communications links.

  4. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    Jitter is the undesired deviation from true periodicity of an assumed periodic signal in electronics and telecommunications, often in relation to a reference clock source. Jitter may be observed in characteristics such as the frequency of successive pulses, the signal amplitude , or phase of periodic signals.

  5. Packet delay variation - Wikipedia

    en.wikipedia.org/wiki/Packet_delay_variation

    Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.

  6. Clock skew - Wikipedia

    en.wikipedia.org/wiki/Clock_skew

    This of course means that the clock skew between two points varies from cycle to cycle, which is a complexity that is rarely mentioned. Many other authors use the term clock skew only for the spatial variation of clock times, and use the term clock jitter to represent the rest of the total clock timing uncertainty. This of course means that the ...

  7. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  8. Time-to-digital converter - Wikipedia

    en.wikipedia.org/wiki/Time-to-digital_converter

    The counter implementation's accuracy is limited by the clock frequency. If time is measured by whole counts, then the resolution is limited to the clock period. For example, a 10 MHz clock has a resolution of 100 ns. To get resolution finer than a clock period, there are time interpolation circuits. [6]

  9. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift , caused by clocks counting time at slightly different rates.