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A client can do so by acting as if they're suffering from high latency; the outgoing packet is forged by attaching a time stamp that is prior to the actual moment the packet is sent. To avoid this method of cheating, the lockstep protocol requires each player to first announce a "commitment" (e.g. hash value of the action); this commitment is a ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Explicit Congestion Notification (ECN) is an extension to the Internet Protocol and to the Transmission Control Protocol and is defined in RFC 3168 (2001). ECN allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that may be used between two ECN-enabled endpoints when the underlying network ...
The client-server (as well as client-client, where one client acts as "server") aspect of the protocol stipulates that the server respond first when a connection is being made. For example, when a client connects to a hub's socket, the hub is first to respond to the client. The protocol lacks a specified default character encoding for clients ...
Application-Layer Protocol Negotiation (ALPN) is a Transport Layer Security (TLS) extension that allows the application layer to negotiate which protocol should be performed over a secure connection in a manner that avoids additional round trips and which is independent of the application-layer protocols.
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
The Point-to-Point Tunneling Protocol (PPTP) is an obsolete method for implementing virtual private networks. PPTP has many well known security issues. PPTP has many well known security issues. PPTP uses a TCP control channel and a Generic Routing Encapsulation tunnel to encapsulate PPP packets.