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  2. The World of Darkness: Storytelling System Rulebook

    en.wikipedia.org/wiki/The_World_of_Darkness:...

    Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...

  3. Time of Judgment - Wikipedia

    en.wikipedia.org/wiki/Time_of_Judgment

    World of Darkness Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio . These scenarios are presented as the semi- canonical endings of the original World of Darkness, as preparation for the new version of the setting.

  4. Category:World of Darkness - Wikipedia

    en.wikipedia.org/wiki/Category:World_of_Darkness

    Listing of articles pertaining to elements of the fictional World of Darkness multiverse. ... World of Darkness video games (1 C, 9 P) W. Werewolf: The Apocalypse (21 P)

  5. List of Changeling: The Dreaming books - Wikipedia

    en.wikipedia.org/wiki/List_of_Changeling:_The...

    An illustration by John Bauer from the children's story Bortbytingarna (1913), depicting a changeling girl and two trolls. [1] In Changeling: The Dreaming, players take the roles of changelings. Changeling: The Dreaming is a tabletop role-playing game in the World of Darkness series, where players take the roles of changelings.

  6. Magical realism - Wikipedia

    en.wikipedia.org/wiki/Magical_realism

    Magical realism, magic realism, or marvelous realism is a style or genre of fiction and art that presents a realistic view of the world while incorporating magical elements, often blurring the lines between speculation and reality. [1]

  7. The Nature of Middle-earth - Wikipedia

    en.wikipedia.org/wiki/The_Nature_of_Middle-earth

    Shaun Gunner of The Tolkien Society called the book "an unofficial 13th volume of The History of Middle-earth series". [6]Douglas C. Kane, in the Journal of Tolkien Research, wrote, with reference to Tolkien's phrases in On Fairy-Stories [7] on how to make a "Secondary World", that the book certainly "helps to demonstrate just how much 'labour and thought', 'special skill', and 'a kind of ...

  8. Revelations of the Dark Mother - Wikipedia

    en.wikipedia.org/wiki/Revelations_of_the_Dark_Mother

    Bassingthwaite thought that the poem would be most useful in a game dealing with themes of mysticism, conspiracies and end-times, with the section "The Rising Tides"'s prophecy of Lilith's return; he also saw it as useful for World of Darkness games outside of Vampire: The Masquerade, particularly Mage: The Ascension, Vampire: The Dark Ages ...

  9. A World of Darkness - Wikipedia

    en.wikipedia.org/wiki/A_World_of_Darkness

    White Wolf Publications published Vampire: The Masquerade in 1991. This was followed in 1992 by the supplement A World of Darkness, a 136-page softcover book designed by Steve Crow, Graeme Davis, Frank Frey, Lee Gold, Andrew Greenberg, Robert Hatch, and Ryan O'Rourke, with interior art by John Cobb, Samuel Inabinet, Larry MacDougall, Chris McDonough, Jon Skolund, and Joshua Gabriel Timbrook ...