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Followed by the advent of distributed version control systems (DVCS), Git naturally enables the usage of a pull-based development model, in which developers can copy the project onto their own repository and then push their changes to the original repository, where the integrators will determine the validity of the pull request. Since its ...
The death of the fork. This is by far the most common case. It is easy to declare a fork, but considerable effort to continue independent development and support. A re-merging of the fork (e.g., egcs becoming "blessed" as the new version of GNU Compiler Collection.) The death of the original (e.g. the X.Org Server succeeding and XFree86 dying.)
Git is free and open-source software shared under the GPL-2.0-only license. Git was originally created by Linus Torvalds for version control during the development of the Linux kernel. [14] The trademark "Git" is registered by the Software Freedom Conservancy, marking its official recognition and continued evolution in the open-source community.
Weave merge was apparently used by the commercial revision control tool BitKeeper and can handle some of the problem cases where a three-way merge produces wrong or bad results. It is also one of the merge options of the GNU Bazaar revision control tool, and is used in Codeville. [citation needed]
Monotone (mtn), Mercurial (hg) and git call it "clone"; Bazaar calls it "branch". [citation needed] In some distributed revision control systems, such as Darcs, there is no distinction made between repositories and branches; in these systems, fetching a copy of a repository is equivalent to branching.
Merge, users may freely edit files, but are informed of possible conflicts upon checking their changes into the repository, whereupon the version control system may merge changes on both sides, or let the user decide when conflicts arise. Distributed version control systems usually use a merge concurrency model.
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To update is to acquire or merge the changes in the repository with the working copy. CVS uses a client–server architecture: a server stores the current version(s) of a project and its history, and clients connect to the server in order to "check out" a complete copy of the project, work on this copy and then later "check in" their changes.