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  2. The Problem Solverz - Wikipedia

    en.wikipedia.org/wiki/The_Problem_Solverz

    The second Paper Rad animated short, "Problem Solvers", was released on a stand-alone DVD in 2008 as a bonus for the seventh volume of The Ganzfeld, a periodical book series written by Dan Nadel. Although it does not include the main Problem Solverz characters, it introduces the problem solving concept which Jones would use as the basis of his ...

  3. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

  5. Penguin Problems - Wikipedia

    en.wikipedia.org/wiki/Penguin_Problems

    Penguin Problems is a Junior Library Guild book. [8] The Irish Times named it one of the best children's books of 2016, [9] and Bank Street College of Education included it on their 2017 list of the year's best children's books. [10]

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  7. Betsy's Kindergarten Adventures - Wikipedia

    en.wikipedia.org/wiki/Betsy's_Kindergarten...

    "Borrowed Time": Betsy and her classmates visit the library and learn how it works. They learn all of the rules and regulations of the library as well. So when Betsy thinks she loses her library book, she fears the consequences. "Happy Earth Day": Mrs. O'Connor's class learns all about protecting the environment on "Earth Day".

  8. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  9. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...