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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  5. Google’s new AI gaming companion may ruin some video games

    www.aol.com/google-ai-gaming-companion-may...

    The AI would work like another human player which could impact the result of the game. “Sima needs only the images provided by the 3D environment and natural-language instructions given by the ...

  6. The Sinking City - Wikipedia

    en.wikipedia.org/wiki/The_Sinking_City

    The Sinking City is an action-adventure game developed by Frogwares and inspired by the works of horror fiction author H. P. Lovecraft.Set in the fictional city of Oakmont, Massachusetts during the 1920s, the story follows private investigator and war veteran Charles W. Reed as he searches for clues to the cause of the terrifying visions plaguing him, and becomes embroiled in the mystery of ...

  7. Kevin (Sin City) - Wikipedia

    en.wikipedia.org/wiki/Kevin_(Sin_City)

    Kevin is a fictional character in Frank Miller's graphic novel series Sin City, featured prominently in The Hard Goodbye. He is a mute, cannibalistic serial killer who preys on the titular city's prostitutes, The Girls of Old Town. He is protected by the powerful Cardinal Patrick Henry Roark, who also acts as his accomplice.

  8. Welcome to 'Gag City': Nicki Minaj's fans used AI to create ...

    www.aol.com/news/welcome-gag-city-nicki-minaj...

    "Gag City" appears to be the first time an artist’s fan base has driven attention toward a project using generative AI and built a world that those outside the fandom can join. Minaj, meanwhile ...

  9. Category : Artificial intelligence characters in video games

    en.wikipedia.org/wiki/Category:Artificial...

    Robot characters in video games (2 C, 33 P) Pages in category "Artificial intelligence characters in video games" The following 20 pages are in this category, out of 20 total.