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Epson owns the technology and has branded it as "3LCD". To market 3LCD projector technology, Epson also set up a consortium called the "3LCD Group" in 2005 with other projector manufacturer licensees of 3LCD technology that use it in their projector models. Early LCD systems were used with existing overhead projectors.
A projector or image projector is an optical device that projects an image (or moving images) onto a surface, commonly a projection screen. Most projectors create an image by shining a light through a small transparent lens , but some newer types of projectors can project the image directly, by using lasers .
A projector in a standard form factor: The PG-D2870 projector from Sharp, which uses Digital Light Processing technology An image from a video projector in a home cinema. A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens system.
In the early 1980s–1990s, overhead projectors were used as part of a classroom computer display/projection system. A liquid-crystal panel mounted in a plastic frame was placed on top of the overhead projector and connected to the video output of the computer, often splitting off the normal monitor output.
Projection screen in a movie theater Home theater projection screen displaying a high-definition television image. A projection screen is an installation consisting of a surface and a support structure used for displaying a projected image for the view of an audience.
The ability of a DAC's analog output to move only in the direction that the digital input moves (i.e., if the input increases, the output doesn't dip before asserting the correct output.) This characteristic is very important for DACs used as a low-frequency signal source or as a digitally programmable trim element. [citation needed]
"Lacing up" the film through the projector and film path to and from any long play device. Carrying out presentation operations manually if an automation system is not in use. "Taking down" the reels of a print and supporting programme after the final screening, and spooling them back into 2,000 foot lengths.
Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers.These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warez BBSes or Internet sites that specialized in distributing unauthorized ...