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  2. Killer Bunnies and the Quest for the Magic Carrot - Wikipedia

    en.wikipedia.org/wiki/Killer_Bunnies_and_the...

    Small cards include a cabbage and a water card, as well as 6 defense cards and the 4 small carrot cards. A red dodecahedral die is also included. The Violet booster deck (2003) adds Specialty Bunnies, which are uncolored bunnies which may only be matched with each other to form Bunny Triplets. This booster adds the last four Carrots to the game ...

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  4. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1] The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid ...

  5. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]

  6. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The game takes place in the house and garden of Grandma and Grandpa Rabbit. There are two modes during gameplay; the free-form mode, which allows players to do the activities are in their own way and the goal-based mode, which instructs the player what to do. The game consists of six activities: [6] The Music Pond; Grandma's Kitchen

  7. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.

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  9. Super Bunny - Wikipedia

    en.wikipedia.org/wiki/Super_Bunny

    The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the ...