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Geometric transformations can be distinguished into two types: active or alibi transformations which change the physical position of a set of points relative to a fixed frame of reference or coordinate system (alibi meaning "being somewhere else at the same time"); and passive or alias transformations which leave points fixed but change the ...
A vector's components change scale inversely to changes in scale to the reference axes, and consequently a vector is called a contravariant tensor. A vector, which is an example of a contravariant tensor, has components that transform inversely to the transformation of the reference axes, (with example transformations including rotation and ...
Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...
In mathematics, a geometric algebra (also known as a Clifford algebra) is an algebra that can represent and manipulate geometrical objects such as vectors. Geometric algebra is built out of two fundamental operations, addition and the geometric product. Multiplication of vectors results in higher-dimensional objects called multivectors ...
Geometric algebra (GA) is an extension or completion of vector algebra (VA). [1] The reader is herein assumed to be familiar with the basic concepts and operations of VA and this article will mainly concern itself with operations in the GA of 3D space (nor is this article intended to be mathematically rigorous).
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system .