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  2. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  3. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  4. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    abstract factory pattern, which provides an interface for creating related or dependent objects without specifying the objects' concrete classes. [3] builder pattern, which separates the construction of a complex object from its representation so that the same construction process can create different representations.

  5. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class. The builder design pattern describes how to solve such problems: Encapsulate creating and assembling the parts of a complex object in a separate ...

  7. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  9. PHP - Wikipedia

    en.wikipedia.org/wiki/PHP

    The PHP language has evolved without a written formal specification or ... Since PHP 4.0.1 create_function(), ... Such a function is a first-class object, ...