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In mathematics, a rotation of axes in two dimensions is a mapping from an xy - Cartesian coordinate system to an x′y′ -Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle . A point P has coordinates (x, y) with respect to the ...
The first attempt to represent an orientation is attributed to Leonhard Euler.He imagined three reference frames that could rotate one around the other, and realized that by starting with a fixed reference frame and performing three rotations, he could get any other reference frame in the space (using two rotations to fix the vertical axis and another to fix the other two axes).
(Rotation) r(t) + v → M(r(t) + v), where M is the matrix of a rotation. The Frenet–Serret frame is particularly well-behaved with regard to Euclidean motions. First, since T, N, and B can all be given as successive derivatives of the parametrization of the curve, each of them is insensitive to the addition of a constant vector to r(t).
Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L1. Then reflect P′ to its image P′′ on the other side of line L2. If lines L1 and L2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
The x, y, z axes of frame S are oriented parallel to the respective primed axes of frame S′. The origins of frames S and S′ coincide at time t = 0 in frame S and also at t′ = 0 in frame S′. [2]: 107 Frame S′ moves in the x-direction of frame S with velocity v as measured in frame S.
Right-hand rule. In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
The Razer Hydra, a motion controller for PC, tracks position and rotation of two wired nunchucks, providing six degrees of freedom on each hand. The SpaceOrb 360 is a 6DOF computer input device released in 1996 originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec , which itself was later bought by Logitech ).