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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending is not part of Shader Model 3.0, but is supported mostly by cards also capable of Shader Model 3.0 (exceptions include the GeForce 6200 series). FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista.

  4. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 3D, version 1.2, was released as open-source software under the MIT License on September 20, 2012, and is being actively maintained, the current version being 4.0.3. [14] Originating as a successor to Torque Game Engine Advanced (TGEA), Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well ...

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    On March 1, 2022, Vulkan SC 1.0 was released, bringing Vulkan graphics and compute for the safety-critical industry while being based on the Vulkan 1.2 standard. [78] On August 1, 2022, Raspberry Pi Foundation announced that their driver for the Raspberry Pi 4 is Vulkan 1.2 conformant. [79] On September 1, 2022, Mesh Shading for Vulkan was ...

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom was later popularized within the game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. [1] Bloom lighting has been used in many games, modifications and game engines such as Quake Live , Cube 2: Sauerbraten and the Spring game engine .