Search results
Results From The WOW.Com Content Network
Yuzu was announced to be in development on January 14, 2018, [1] [2] 10 months after the release of the Nintendo Switch. [3] The emulator was made by the developers of the Nintendo 3DS emulator Citra, with significant code shared between the projects. Originally, Yuzu only supported test programs and homebrew.
The author of the article expressed concern with the ability of Yuzu to emulate games that were available commercially at the time. [ 15 ] PC Gamer noted that Yuzu was able to run Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! shortly after the games' release, albeit with audio issues.
Citra is a discontinued [5] free and open-source game console emulator of the handheld system Nintendo 3DS for Windows, macOS, Linux, and Android. Citra's name is derived from CTR, which is the model name of the original 3DS. [1] Citra can run many homebrew games and commercial games. [6] Citra was first made available in 2014.
Mass Effect 2 is an action role-playing video game developed by BioWare and released for Microsoft Windows and Xbox 360 in 2010, and for PlayStation 3 in 2011. The game features a variety of downloadable content (DLC) packs that were released from January 2010 to May 2011. The downloadable content ranges from single in-game character outfits to ...
Pages in category "Video games scored by Yuzo Koshiro" The following 55 pages are in this category, out of 55 total. This list may not reflect recent changes .
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Releases for Windows via Steam and the Xbox Series X/S were confirmed later that day. [ 24 ] [ 14 ] In August 2023, a digital release for PlayStation 4 was confirmed to be in development, and was later announced as releasing the same day as on other platforms, with PS4 players entitled to a free PS5 upgrade.
Blind Squirrel Games, who previously worked with BioShock series developers Irrational Games on BioShock Infinite, [11] assisted series producer 2K with development of the remastered collection. 2K decided not to remaster the Windows edition of BioShock Infinite, which already met their graphical standards for the updated console editions when using its highest graphical settings. [10]