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Control characters may be described as doing something when the user inputs them, such as code 3 (End-of-Text character, ETX, ^C) to interrupt the running process, or code 4 (End-of-Transmission character, EOT, ^D), used to end text input on Unix or to exit a Unix shell. These uses usually have little to do with their use when they are in text ...
Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard. Characters can be entered either by selecting them from a display, by typing a certain sequence of keys on a physical keyboard, or by drawing the symbol by hand on touch-sensitive ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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Key Code Qualifier is an error-code returned by a SCSI device. When a SCSI target device returns a check condition in response to a command , the initiator usually then issues a SCSI Request Sense command .
This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
The JS++ programming language is able to analyze if an array index or map key is out-of-bounds at compile time using existent types, which is a nominal type describing whether the index or key is within-bounds or out-of-bounds and guides code generation. Existent types have been shown to add only 1ms overhead to compile times.