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A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2] The Battle of Shiloh: 1981: AppII, ATR, TRS80
The United States Army Simulation and Training Technology Center (STTC) [1] provides the United States Department of Defense and United States Department of Homeland Security, with applied research to develop simulation technologies, build on current simulation knowledge, and understand system of systems environments where human, agent, and teams are involved.
Whilst the major purpose of a political-military simulation is to provide insights that can be applied to real-world situations, it is very difficult to point to a particular decision as arising from a certain simulation—especially as the simulations themselves are usually classified for years, and even when released into the public domain ...
A battle lab or battle laboratory is an organization dedicated to studying changes in the military. It provides means (premises, teams, operational equipment or operational platforms, hardware, software, IT infrastructure, processes, guidelines) to analyze or assess impacts that could be induced by changes in a military realm.
The Sentient World Simulation project (SWS) is to be based on SEAS. The ultimate goal envisioned by Alok R. Chaturvedi on March 10, 2006 was for SWS to be a "continuously running, continually updated mirror model of the real world that can be used to predict and evaluate future events and courses of action.
MilSim players wearing outfits loosely based on Wehrmacht uniforms during a World War II battle scenario. Similar to historical reenactments, MilSim reenactments have a focus on historical accuracy to a specific event. All weaponry, uniforms, and equipment are suggested or required to be period-accurate.
AI tools provided by companies like Palantir raise questions about when and how invasive tech should be used in wartime
Since this was a networked simulation, each simulation station needed its own display of the shared virtual environment. The display stations themselves were mock-ups of certain tank and aircraft control simulators, and they were configured to simulate conditions within the actual combat vehicle. The tank simulators, for example, could ...