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  2. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  3. LiVES - Wikipedia

    en.wikipedia.org/wiki/LiVES

    LiVES (LiVES Editing System) / ˈ l aɪ v z / is a free and open-source video editing software and VJ tool, released under the GNU General Public License version 3 or later. [2]There are binary versions available for most popular Linux distributions (including Debian, Ubuntu, Fedora, Suse, Gentoo, Slackware, Arch Linux, Mandriva and Mageia).

  4. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Look-ahead is implemented by splitting the input signal and delaying one side (the audio signal) by the look-ahead time. The non-delayed side (the gain control signal) is used to drive the compression of the delayed signal, which then appears at the output. This way a smooth-sounding slower attack rate can be used to catch transients.

  5. Adobe Premiere Pro - Wikipedia

    en.wikipedia.org/wiki/Adobe_Premiere_Pro

    Adobe Premiere Pro is a timeline-based non-linear video editing software developed by Adobe Inc., distributed as part of the Adobe Creative Cloud suite. Primarily aimed at professional video editing, the program also provides an advanced set of tools for creating special effects and visual effects.

  6. MP3Gain - Wikipedia

    en.wikipedia.org/wiki/MP3Gain

    MP3Gain first computes the desired gain (volume adjustment), either per track or per album, using the ReplayGain algorithm. It then modifies the overall volume scale factor in each MP3 frame, and writes undo information as a tag (in APEv2, or ID3v2 format) making this a reversible process. The scale factor modification can be reversed using the ...

  7. Volume Logic - Wikipedia

    en.wikipedia.org/wiki/Volume_Logic

    It corrected a problem with RealPlayer and the system's wave volume control. [2] [3] Volume Logic disabled RealPlayer's volume control and uses its own. Presets stored settings for the amount of each kind of processing to be applied: automatic gain control, limiting, bass boost, etc. Presets cannot be added.

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  9. Fade (audio engineering) - Wikipedia

    en.wikipedia.org/wiki/Fade_(audio_engineering)

    This is a very noticeable drop in volume. Also if the control can move from position 0 to 100, and the percentage of the signal that is allowed to pass equals the position of the control (i.e. 25% of the signal is allowed to pass when the control is 25% of the physical distance from the 0 point to the 100 point).