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Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
Grand Theft Auto: The Trilogy – The Definitive Edition ... The Definitive Edition; V. Grand Theft Auto: Vice City Stories This page was last edited on 27 September ...
Grand Theft Auto: The Trilogy – The Definitive Edition: Windows: November 11, 2021: Grove Street Games [111] Nintendo Switch: PlayStation 4: PlayStation 5: Xbox One: Xbox Series X/S: Android: December 14, 2023: Video Games Deluxe [112] [113] iOS: Grand Theft Auto VI: PlayStation 5: Q3/Q4 2025 TBA [114] Xbox Series X/S: New Max Payne 1&2 ...
Grand Theft Auto: San Andreas is listed as the most successful game on the PlayStation 2 according to The Guinness World Records 2009 Gamer's Edition. Grand Theft Auto III, San Andreas and Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on Metacritic, respectively, [201] while Chinatown Wars is rated the best ...
On 11 November 2021, Rockstar Games released Grand Theft Auto: The Trilogy – The Definitive Edition. Designed for Windows, the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, The Trilogy is a remastered compilation of Grand Theft Auto III, Vice City, and San Andreas. [74]
Grand Theft Auto: San Andreas; Grand Theft Auto: The Trilogy – The Definitive Edition; Grand Theft Auto: Vice City; M. Max Payne (video game) Monster Madness: Grave ...
An enhanced version of The Trilogy subtitled The Definitive Edition, including Grand Theft Auto III, was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021, to celebrate the game's twentieth anniversary, [163] and for Android and iOS on 14 December 2023. [164]
Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive. [33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs.