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  2. uuencoding - Wikipedia

    en.wikipedia.org/wiki/Uuencoding

    Each data line uses the format: <length character><formatted characters><newline> <length character> is a character indicating the number of data bytes which have been encoded on that line. This is an ASCII character determined by adding 32 to the actual byte count, with the sole exception of a grave accent "`" (ASCII code 96) signifying zero ...

  3. Character literal - Wikipedia

    en.wikipedia.org/wiki/Character_literal

    For example, an ASCII (or extended ASCII) scheme will use a single byte of computer memory, while a UTF-8 scheme will use one or more bytes, depending on the particular character being encoded. Alternative ways to encode character values include specifying an integer value for a code point, such as an ASCII code value or a Unicode code point.

  4. AAlib - Wikipedia

    en.wikipedia.org/wiki/AAlib

    AAlib is a software library which allows applications to automatically convert still and moving images into ASCII art. It was released by Jan Hubicka as part of the BBdemo project in 1997. It was released by Jan Hubicka as part of the BBdemo project in 1997.

  5. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Compiled Java class files and Mach-O binaries start with hex CAFEBABE. When compressed with Pack200 the bytes are changed to CAFED00D. GIF image files have the ASCII code for "GIF89a" (47 49 46 38 39 61) or "GIF87a" (47 49 46 38 37 61) JPEG image files begin with FF D8 and end with FF D9.

  6. ASCII - Wikipedia

    en.wikipedia.org/wiki/ASCII

    ASCII reserves the first 32 code points (numbers 0–31 decimal) and the last one (number 127 decimal) for control characters. These are codes intended to control peripheral devices (such as printers ), or to provide meta-information about data streams, such as those stored on magnetic tape.

  7. Computer number format - Wikipedia

    en.wikipedia.org/wiki/Computer_number_format

    That is, the value of an octal "10" is the same as a decimal "8", an octal "20" is a decimal "16", and so on. In a hexadecimal system, there are 16 digits, 0 through 9 followed, by convention, with A through F. That is, a hexadecimal "10" is the same as a decimal "16" and a hexadecimal "20" is the same as a decimal "32".

  8. Format (Common Lisp) - Wikipedia

    en.wikipedia.org/wiki/Format_(Common_Lisp)

    Format is a function in Common Lisp that can produce formatted text using a format string similar to the print format string.It provides more functionality than print, allowing the user to output numbers in various formats (including, for instance: hex, binary, octal, roman numerals, and English), apply certain format specifiers only under certain conditions, iterate over data structures ...

  9. Unicode character property - Wikipedia

    en.wikipedia.org/wiki/Unicode_character_property

    The number of code points in each block must be a multiple of 16. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 338 names assigned as of Unicode version 16.0. Unassigned code points outside of an existing block have the default value "No_block".