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Boost is a set of libraries for the C++ programming language that provides support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing. It contains 164 individual libraries (as of version 1.76).
Boost.uBLAS C++ libraries for numerical computation deal.II is a library supporting all the finite element solution of partial differential equations. Dlib is a modern C++ library with easy to use linear algebra and optimization tools which benefit from optimized BLAS and LAPACK libraries.
This category is for programming libraries written in and for the C++ programming language. For libraries written for the C programming language, see Category:C (programming language) libraries . Contents
Generic Image Library (GIL), is an open source generic programming library created by Adobe Systems for image-related programming. It was accepted to the Boost C++ Libraries in November 2006 and is included in Boost's latest official release.
Asio is a freely available, open-source, cross-platform C++ library for network programming. It provides developers with a consistent asynchronous I/O model using a modern C++ approach. Boost.Asio was accepted into the Boost library on 30 December 2005 after a 20-day review. The library has been developed by Christopher M. Kohlhoff since 2003.
Boost (C++ libraries), a set of free peer-reviewed portable C++ libraries; Boost (material), a material branded and used by Adidas in the midsoles of shoes. Boost, a loose term for turbo or supercharger; Boost converter, an electrical circuit variation of a DC to DC converter, which increases (boosts) the voltage
Abrahams was also the founder and principal member of Boost Consulting (later BoostPro Computing), a company that offered software development and training courses for 12 years (2001–2013) with a heavy bias to use the Boost libraries, and founder of BoostCon, now C++ Now, the annual conference in Aspen, Colorado.
POCO is a set of C++ libraries providing users with library support similar to that found in other development environments, like the Java Class Library, .NET Framework, or Apple's Cocoa. POCO is centered on network-centric application domains and developed with modern ANSI/ISO Standard C++ and C++ Standard Library facilities and techniques ...