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Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
The main mechanics of the game include mining, settling, player vs player combat, and tactical gameplay. The game features a single-player and multiplayer mode, and supports cross-platform play across Microsoft Windows, Linux, and MacOS. The OpenClonk project is a continuation of the Clonk game series and game engine, which are now discontinued ...
The game was published by 1C and developed by SoftLab-NSK's Igor Belago, who was inspired by games like Grand Theft Auto. [3] Rig'n'Roll also includes a program for the creation of skins for trucks, license plates, and trailers. Gameplay modes include racing, single-player missions, regular truck driving, and free cruising.
Download as PDF; Printable version; In other projects ... This category is for video games published by American video game publisher GameMill Entertainment, formerly ...
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Street Rod is a racing video game developed by P.Z.Karen Co. Development Group and Logical Design Works, based on an original concept by Magic Partners and published by California Dreams for Amiga, Commodore 64 and DOS. Street Rod exclusively featured Hot Rods, and early American Muscle Cars, specifically those from GM, Ford, and Chrysler.