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The Diamond Monster 3D was the most popular graphics card using the Voodoo Graphics chipset. [12] A die shot of the Voodoo Graphics texture mapping chip Towards the end of 1995, the cost of DRAM dropped significantly and 3dfx was able to enter the consumer PC hardware market with aggressive pricing compared to the few previous 3D graphics ...
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine.GPU virtualization is used in various applications such as desktop virtualization, [1] cloud gaming [2] and computational science (e.g. hydrodynamics simulations).
The ability to build a system with just one graphics card, and still have it be feature-complete for the time, made the RIVA 128 a lower-cost high-performance solution. Nvidia equipped the RIVA 128 with 4 MiB of SGRAM, a new memory technology for the time, clocked at 100 MHz and connected to the graphics processor via a 128-bit memory bus. [2]
A Voodoo2 graphics card. The Voodoo2 (or Voodoo 2) is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset. [1] [2]
It performed well for an early 2D/3D combo card, but it had questionable 3D visual quality. Its 2D support rivaled the best cards available for performance and quality, however. It was not uncommon to pair up the Mystique or another Matrox card with a 3Dfx Voodoo Graphics 3D-only board because the Voodoo cards were the fastest and most well ...
The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs.
Introduced in 1996 by then graphics powerhouse S3, Inc., the ViRGE was S3's first foray into 3D-graphics. The S3/Virge was the successor to the successful Trio64V+ . ViRGE/325 was pin compatible with the Trio64 chip, retaining the DRAM -framebuffer interface (up to 4MB), and clocking both the core and memory up to 80 MHz.
By using one or more VSA-100 chips on a board, [2] [4] the various market segments for graphics cards are satisfied with just a single graphics chip design. Theoretically, anywhere from 1 to 32 [ citation needed ] VSA-100 GPUs could be run in parallel on a single graphics card, and the fillrate of the card would increase proportionally.