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Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Fighter Ace was a massively multiplayer online combat flight simulation game series in which one flies World War II fighter planes in combat against other players and virtual pilots. Each of the games ran on a subscription-based model with players paying monthly to compete against each other.
Fighter Pilot (1983 video game) Fighter Pilot (video game) Fighter Wing; Fire Blade (video game) Firefox (video game) Firestorm: Thunderhawk 2; First Eagles: The Great War 1918; First Over Germany; Flanker 2.0; Fleet Defender; Flight of the Intruder (video game) Flying Corps; Flying Nightmares; Flying Tigers: Shadows Over China; Freaky Flyers ...
Includes both X-Wing, and TIE Fighter games with all expansion packs from both games, plus a flight training school add-on; integrated in this game is the X-Wing vs. TIE Fighter 3d accelerated engine Star Wars: X-Wing Trilogy: 2000 Totally Games: LucasArts: Windows Star Wars: X-Wing Trilogy Arcade: 1998 AM3 LucasArts: Arcade Rail shooter style ...
Jetfighter is a series of 3D combat flight simulation computer games that was developed by Velocity Development starting in 1988. The player would fly a combat jet aircraft in the skies against enemy forces. The game boasted 3D graphics that were cutting-edge at the time of the game's release, and used real-world terrain.
Super Air Diver 2 (スーパーエアダイバー2) is the Japan-exclusive sequel to the Super Famicom video game Super Air Diver.. The general idea of the game is that the player is launched into a 3D war zone with the task of flying a fighter jet.
In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen.
The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. The game is the ultimate development in the Falcon series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its ...