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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as UV coordinates). [8] This may be done through explicit assignment of vertex attributes, manually edited in a 3D modelling package through UV unwrapping tools.

  5. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  6. Wikipedia : WikiProject Color/Normalized Color Coordinates

    en.wikipedia.org/.../Normalized_Color_Coordinates

    h uv is an angle that is normally given in degrees. L* is in the range 0 to +100. C* uv describes the colorfulness and can range from 0 to a couple hundreds. Colors out of the sRGB gamut should specify a CIELCh uv value. A CIELCh uv value is enough to describe any color possible under daylight.

  7. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Modern 3D packages include specific plugins for applying light-map UV-coordinates, atlas-ing multiple surfaces into single texture sheets, and rendering the maps themselves. Alternatively game engine pipelines may include custom lightmap creation tools.

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Wikipedia:Ultraviolet - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Ultraviolet

    At the time of deciding, WP:UV was an available shortcut. We wanted to retain a color in the title for easy recognition. In addition to the script, the team decided to take on the name 10nm, the smallest wavelength of extreme ultraviolet light (10 nanometers). And no, the "V" in "violet" is not capitalized, unlike the "W" in "Warn".